New info about Yakuza 5’s dance battles with Haruka and some pretty, hi-res screens!
Hopeful young idols wander the streets, speaking with them will prompt to enter dance battle mode. The button input screen is broken up in to four separate boxes that you must first select and then hit with the correct button prompts as they appear. Hit the buttons in time with the music to get the best results you can. The system is said to feel fluid and natural. It feels more like you’re controlling the character not just hitting buttons in sequence.
Partner up with different street dancers/musicians in game to learn numerous styles of dance such as hip-hop, rock, house and jazz. Defeating other girls in dance battles will also allow you to learn their dance moves and add to your own repertoire.
Your Heat action can be triggered before the next segment of the song begins replacing your usual button presses with the heat move you’ve selected. Your Heat Dance will allow you to turn the tables with your opponent increasing your score and lowering theirs. Heat Dances are key to winning against the harder opponents. Opposite to the men of Yakuza 5 your heat actions will aim to increase Haruka’s cuteness and dance prowess.
At certain key points throughout the song you will be graded on your performance. If you receive a low score you will lose stamina. When your (or your opponents) stamina reaches zero the dance will end.
As each battle ends you will increase your “expressive power” which will be key to rising above opponents in the Princess League Another Drama mode.
More changes have also been made to Yakuza 5’s battle system. No longer will you switch between a battle mode and adventure mode now it’s seamless. You can be walking down the street, accosted by some thugs and the fight will just start with no transition.
As you fight, depending on the way the battle goes (use the same move too many times or never use heat actions,) the enemies may try to rally their friends to come help. Demonstrate enough power though and you can make them run in terror.
The entire battle system has been revamped to make everything more fluid including the reactions of the player and the enemy. It’s being touted by team Ryu Ga Gotoku as the most enjoyable and fun battle system they’ve designed to date!
New screenshots of Tatsuo Shinada’s battle system.
Shinada is a former Japanese baseball player and as such believes that a bat should not be used to attack people and should be respected. He prefers to fight with his hands relying on his power and spirit!
Also pictured is one of Shinada’s Zetsugi moves; The Meteor Tackle!
Hi-res screenshots from the new Zetsugi battle system in Yakuza 5!
All battles, from fights with random guys on the street to boss fights, now utilise a seemless system. The game now goes straight into battle directly, with no break in the flow at all, from an event leading to battle or an incident on the streets. Even storyline boss battles flow directly from story to battle and you can enjoy the greatest abundance of scenarios ever seen in the series.
The fundamentals have been upgraded
The reaction towards an enemy’s or protagonist’s actions have evolved; there will be enemies who run away in reaction to one of your powerful techniques, and there will be enemies who rouse themselves. Also, enemies will do things like team up on you, or call for more companions. The variety in battle has been dramatically improved. There are enemies beyond imagination and a battle scale never before seen in the series
Drastic power-up and with its own storyline!
Revelations, a popular feature of the series, are back in this game. All the protagonists, including Haruka, can learn a new technique by witnessing events around the city. Acquiring revelations has been dramatically improved with the inclusion of its own story, which one can enjoy in the same way that one would enjoy any other substory. In addition to this, the characters are now able to suddenly have revelations in battle to gain new techniques.
Haruka competes in dance battles as part of her training for Princess League. There are dancers waiting for an opponent to compete with in various places around Soutenbori, to whom you can issue a dance battle challenge by talking to them. Each dancer has their own genre speciality. The genres of music are hip-Hop, house, idol, jazz and rock.
“Dance Battle” System
This is a rhythm game in which you are required to time button presses with the corresponding buttons that stream along the four frames arranged on the screen (Above, Below, Left, Right). The frames can be moved freely by the player and you get a successful input when the selected frame and button timing match up, which directly brings out a flashy action from the character. There is a “Judging” component which reflects the audience appraisal of the dancer. Judging is determined by the content of the dance and a dancer who receives negative appraisal will feel great pressure and lose health. When all health is lost, you cannot continue the dance battle and are defeated.
Turn the tables with “Dance Heat”
Heat actions can be used in Haruka’s dance battles, featuring both showy and cute techniques. Like with the other characters, when the heat gauge reaches a certain amount, you can use a heat technique at any time you like. You can select which dance heat actions Haruka can use before a battle. They exhibit great effectiveness that can completely turn things around for you when in an unfavourable situation.
Improving “Power of Expression”
When she wins a dance battle, one of Haruka’s “Power of Expression” idol abilities can be improved. “Power of Expression” is essential for victory in the Princess League.
Heat Actions, which have made battles more exciting throughout the series, have undergone a major evolution in this game. The force of these overwhelming techniques are still here, but the way they are handled is different; they no longer affect the flow of battle. There has been a drastic increase in variety of techniques - ranging from powerful attacks to comical attacks. Each character starts with techniques typifying their own battle styles, as well as gaining new heat actions from their local area.
Bring out the big guns with an attack that turns the tables!
Climax Heat is a newly added aspect of battle. It is an attack which boasts a huge amount of power and can pave the way to victory in a fight. Unlike regular heat actions, this is a technique which can completely turn the tide of a battle and is used when special conditions are met. The attack is extremely flashy and the power varies with button input.
I don’t care about doing it in style; I’ll win MY way!
The new protagonist Shinada’s style of fighting - “Do absolutely anything it takes to win” - Is different to that of the other characters. If he has a weapon he will naturally put it to use, and he has a wide variety of techniques, that are by no means graceful, used to recklessly wrestle enemies when he fights bare-handed.
Shinada, the former baseball player, has both power and the ability to judge the exact moment to take advantage of opponent’s weakness. If Shinada gets hold of an enemy, he can attack consecutively without ever releasing him. He can unleash a consecutive series of attacks - He can smash an opponent into a wall, then ram into him, then smash him into the ground. After that, he can once again smash the opponent into the wall.
In addition, he can attack with a sliding leg sweep, which is a characteristic move of a baseball player.
The policy of a baseball player is to handle one’s gear with care. When Shinada has a weapon, its real power is shown. Shinada can use a weapon for a significantly longer time than the other characters and can attack with extraordinarily powerful strikes to bring out the maximum potential of these weapons. Among these weapons, there are some he can continue to use without ever breaking them.
On top of that, the real power of a weapon is shown by Shinada when he holds a cylindrical weapon in particular. One can clearly see that he is a slugger when he blows his enemies away with powerful swing attacks
Ultimate Technique - “My Way” Meteor Tackle
Shinada strikes opponents with a powerful tackle attack using all his strength. After grappling with enemies, he can use various attacks such as smashing enemies into a wall, smashing them into the ground, and throwing them around with all his strength. He can unleash various techniques with the press of a single button, dependent on the timing.
The Speed Star Soars!
Akiyama is skilled with his agile feet, with which he can turn on a dime. With his bombardment of hits, he doesn’t even leave himself open to counterattack opportunities. He certainly lives up to his name of “Speed Star” when he makes sport of his enemies with his movement. He has a wide variety of consecutive strikes with which he gracefully crushes his opponents, coupled with a unique side of him as demonstrated by his characteristic taunt.
Ultimate Technique - Air Strike
Putting both his agility and footwork to good use, Akiyama attacks with an acrobatic air strike. He launches an opponent into the air with a powerful kick, then proceeds to unleash a graceful kick combo attack. He can play around with an opponent who falls back down with more attacks that will once again send him into the air.
This man with unrivalled, superhuman strength is even more violent!
Saejima’s overwhelming superhuman strength, which crushes anything in his path, is more refined. In addition to dealing a crushing blow with built up power, he can now beat down opponents with powerful charges and throws.
Ultimate Technique - Knowledge of the Ferocious Tiger
Making the most of his absolute superhuman strength, Saejima is able to use any object as a weapon. He can rip up the likes of signposts or other huge equipment set up on the streets and can beat down an opponent with the use of many special attacks, or by swinging it around as a weapon against the enemies in front of him.
Captain Epic, from KHH Fansubs, has done us all a great service and translated most of (if not all) of the pages of the battle systems of Yakuza 5!
The next few posts will tell you everything you need to know about Yakuza 5’s redone battle system! Strap in.
The concept of “Anyone can do it, it’s simple, it’s cool!”, which is a feature of battles in the Ryu ga Gotoku series, is still present, but the fundamentals of the system have had a complete reform! Not just the attack and movement animations of the existing characters, but also the AI and the battle staging have been completely redesigned from scratch. The protagonists’ engage in dynamic and realistic battles with plenty of emphasis on each character’s idiosyncrasies.
The strategic and exhilarating new battle system has content which can be enjoyed by everyone who plays this game - both those who have played previous games in the series and those who are playing a Ryu ga Gotoku game for the first time.
In addition, this game introduces a new “Ultimate Technique” system - an exciting evolution to the battle system. “Ultimate Technique” is a powerful attack, unique to each character, which can be unleashed in battle when specific conditions are met. It overwhelms enemies and is easy to use, making “Ultimate Technique” a powerful weapon for the protagonists’ in these new battles.
Do not anger this man…
Kiryu’s toughness, which earned him the name of “Dragon of Dojima”, is still present in this game. He is an all-round fighter who knows a wide variety of techniques and has unyielding strength, no matter how many enemies he comes up against. The whole host of new techniques, as well as many familiar techniques from the series, he learns will get him out of all kinds of sticky situations.
Ultimate Technique - Pride of the Angry Dragon
Kiryu’s Special Heat is “Pride of the Angry Dragon”, which releases all his built up anger. He thrusts himself into the face of an enemy attack and beats them down with an unforgiving and overwhelming attack. He is able to strike with many violent techniques with no holding back, as he takes out his anger on an opponent.
More details on Haruka’s battle system:
Like Kazuma and the rest of the cast, Haruka can begin a street dance battle by speaking with people around Osaka. You’ll have to dance to a variety of music types, including hip hop, house, idol, jazz and rock.
As you battle, onlookers will “judge” you. The periodic judgement has an effect on your dancing. If viewed negatively, the dancer — either Haruka or your opponent — will feel pressure and will begin to lose strength. If your strength depletes completely, the battle ends.
The dance battles have “Heat Actions,” used in the same way as Heat Actions in the normal fights — build up a gauge and unleash the Heat Action when the time is right. Prior to battle, you can set up Haruka with actions.