Breaking Yakuza 5 news, guys: in case you forgot this was a Sega game that’s so referential of its past works that it implicitly takes place in an alternate universe where only the Dreamcast won and Sega remained a global console power, you can set the background music that plays during your Initial D-esque taxi racing missions to be the theme song from Daytona USA. Personally, I feel like the car handles somewhat similarly to the Crazy Taxi cabs, so I’m holding out hope that I’ll unlock The Offspring’s back catalog in due time as well.
STOP TELLING ME ABOUT HOW YAKUZA 5 IS THE GREATEST IT’S MAKING ME REALLY UPSET ;_;
Here are other reasons why Yakuza 5 is a pretty okay game:
- You can get Hatsune Miku figurines at the arcade.
- You can play Taiko Drum Master at the arcade, except instead of the annoyingly high pitched drum, it’s narrated apathetically by whichever character you’re playing as.
- You can take really hilariously tacky photos in print club booths at the arcade.
- You can play Virtua Fighter 2 at the arcade.
- The arcade.
- Fights unfold naturally wherever you are in the streets; there are no distinct loading zones.
- There is a taxi driving simulator mode that is separate from the not actual taxi driving Initial D mode.
- You know how Kiryu fights tigers towards the end of Yakuza 2? He has another one of that sort of moment in the first chapter of the game.
- Majima.
- The arcade.
Kiryu is the only one that speaks intelligent, coherent Japanese for the first chapter of the game and it’s great if you want to learn a new dialect and terrible if you want to relax.- You can order items from your cell phone while you’re out and about and pick them up either at your home or any convenience store, not unlike actual Japan.
- The arcade.
Basically a list of reasons why we need Yakuza 5 in the west!