From Famitsu via Kotaku:

Toshihiro Nagoshi

What are your impressions of the PS4?

– “I can tell that the PS4 is extremely powerful. However, how it’s utilized comes down to the people who configure the games – the director, the producer, the planner… They’re part of the key, and the fact that the designers and programmers are the ones who are tasked with expressing those configurations has not changed. I’m reminded every day that if you take responsive steps, the way a game looks and plays can become much better. I intend to send people the message that "games can still change this much” so I hope people will compare [Yakuza: Ishin!] with my previous works.

Hiroyuki Sakamoto

What are your impressions of the PS4?

– “The PS4 has plenty of memory, the CPU speed is fast… It doesn’t have any weak points. Until now we’ve often had to spend time dealing with the memory, but with the PS4 it feels like what we made comes out as we’ve made it. So the overall impression from the development floor has been, "we can’t cut corners anymore.” If we cut corners, you can see the difference with other titles. It feels like we’ve entered a level where we have to ask how we can use these specs and show something to express a good game.

Sounds like Ryu Ga Gotoku Studio has their work cut out for them. Thanks to the ease of development on the system though it should be a lot easier. Hopefully we’ll get to see some clearer textures and smarter AI along with denser cities in the future Yakuza titles!