Kazuma Kiryu Will Risk Everything in Yakuza 0

The 1980s in Japan were defined by unprecedented amounts of decadent overindulgence – and nothing was out of greed’s reach, especially in Kamurocho. A chilly but electric Tokyo in December 1988 is the backdrop for Kazuma Kiryu’s ascension into the ranks of the Yakuza – the name given to members of notorious crime organizations. And with Yakuza 0, newcomers to SEGA® of America, Inc.’s Yakuza series will be able to get in on the ground floor, with the game’s standalone, story-driven action that focuses on navigating the seedy underworld of Japan with series protagonist Kazuma Kiryu, and for the first time in a numbered title, players will be able to play as long-time NPC, Goro Majima – the Mad Dog of Shimano.

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AMAZING time lapse drawing of Kazuma Kiryu’s back tattoo. (Source: https://www.youtube.com/)

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Toshihiro Nagoshi of Sega’s Ryu Ga Gotoku Studio, the team behind Yakuza and Binary Domain, tells me that of course the promise of enhanced graphics performance is enticing – this man surely dreams in dramatic cut-scenes – but he says he is more intrigued by PS4’s social capabilities.

“I personally am interested in utilising the new technical performance of the hardware to support building user communities,” he says.

Nagoshi told me two years ago that his top hope for the next generation was for new input methods, something which he says now has been appeased somewhat by the touchpad and Move integration in the PS4 controller. “I’m not fully convinced yet, but I have a very good feeling about it. Also, our team seem to be very positive about it, and motivated to get stuck in.”

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Toshihiro Nagoshi of Sega’s Ryu Ga Gotoku Studio, the team behind Yakuza and Binary Domain, tells...

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