Ryu Ga Gotoku Ishin Scores are in from Famitsu:
Yakuza: Ishin (PS3) – 9/9/10/10 [38/40]
Yakuza: Ishin (PS4) – 9/10/10/10 [39/40]
Notably it’s a point lower than Yakuza 5 which got a perfect score. But this could be down to different reviewers or the scope of the game being smaller this time around.
With the PS4 version scoring a point higher, which I would imagine is due to the decreased loading time and crisper graphics.
Pretty great scores, for those who put stock in Famitsu. If anyone has scans of the ishin review from the magazine send it our way!
How did previous Yakuza games stack up in Famitsu?:
- Yakuza: 37/40
- Yakuza 2: 38/40
- Kenzan!: 37/40
- Yakuza 3: 38/40
- Yakuza 4: 38/40
- Yakuza 5: 40/40
- Kurohyou: 36/40
- Kurohyou 2: 35.5/40
- Actor Eiichiro Funakoshi will play Kondo Isami
- Yakuza character Yoshitaka Mine will play Hijikata Toshizo (voiced by Nakamura Shido)
- Yakuza character Shintaro Kazama will play Yoshida Toyo (voiced by Tetsuya Watari)
- Yakuza character Hiroshi Kugihara will play Yamazaki Susumu (voiced by Nobutoshi Canna)
Here’s some shots from the upcoming Famitsu!
Takaya Kuroda posted images from the Famitsu 2012 awards where he received an award for his voice acting of Kazuma Kiryu!
Along with game director Masayoshi Yokoyama getting an award for Ryu Ga Gotoku 5.
Famitsu December 6, 2012. If you’re looking to pick up Yakuza’s first perfect score this is the issue you’re looking for!
First Sega made (not just published) game and the 20th game to ever receive a perfect score in Famitsu’s 26 year run.
Congrats to Ryu Ga Gotoku Studio.
From Nagoshi-san on hearing this news (Paraphrasing):
Yakuza 5 has recieved a perfect score of 40 points!
Like a dream.
Sometimes you want to talk about this in various ways but it’s hard to find the right frame of mind to even speak.
But I’m sincerely pleased. Or rather, on the other hand, when I heard I cried as usual. My wish came true as the creator.
One step at a time the efforts of the staff bear fruit. Guys, congratulations.
Hit the jump to see the other 19 games to ever achieve this.
Nagoshi remarked that the Japanese console game market continues to grow bad, and the international market has also started to show slight signs of a drop. The current game market is facing a tough predicament. To combat this, it’s up to game designers to improve their analysis skills so that they can analyze problem areas and come up with a solution.
Using a free-to-play structure is attractive, but Nagoshi would like for his Ryu ga Gotoku Studio to at some point make an online game. It probably wouldn’t just be something like Yakuza Online, though.
Nagoshi was once told that, different from those who play sports professionally, game creators can make games forever. Now, he feels that this was a big lie. Companies will have to consider what responsibility they should take for their creators’ well being.